Yarr Escape
Yarr Escape
Ahoy, matey! Welcome to Yarr Escape, a 3D puzzle-platformer action game where ye step into the boots of a daring pirate aimin' to break free from the prison! Ye'll chart a treacherous course through an underground escape passage filled with traps and obstacles. At the journey's end lies a port, where yer trusty escape sloop awaits. Victory be yers if ye can navigate the perilous path and make it to the sloop!
Features
Face various challenges and obstacles including:
- Pressure plates that trigger mechanisms such as doors.⚙️
- Flamethrowers as dangerous traps to avoid.🔥
- Pitfalls that test yer agility and reflexes.❗
- Beware of Skellies in yer path! ☠️
Currently ye have two choices of characters/levels:
- Robert the Robber
- Peteplank
Controls
- Move: Use WASD or arrow keys to navigate.
- Pick up and carry barrel: Hold the spacebar to lift and carry barrels. Release the spacebar to place the barrel down.
Credits
- Developer: Korro Games
- Development Time: One month
- Characters and Props: POLYGON - Pirate Pack
Hey there! 👋🏼
I'd love to hear your thoughts on Yarr Escape! It was completed in one month (including the trailer in one evening), so your feedback or a quick review would be incredibly valuable to me. 😊
Thank you so much for your time and insights!
~ Korro
Status | Prototype |
Platforms | HTML5 |
Author | Korro |
Genre | Platformer, Action |
Made with | Unity |
Tags | 3D, Puzzle-Platformer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | YouTube |
Development log
- Patch 1.0.1: Resolution FixApr 21, 2024
Comments
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Hm... that's my fullscreen. So I see no UI at the bottom. WASD make no effect...
Thanks shov for pointing this out. I enabled scrollbars as a quick fix. I try to make to make the resolution smaller as it does not seem to scale properly to the browser size. I will post updates when I get the fix released.
If I change the browser scale down to 67% it's playable :D
Can you try now? I uploaded a new version fixing the resolution.
Fixed, thanks!